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A creative education program  for upper primary students – exploring the joys and risks of online gaming, and disrupting potential links to future gambling harm.

FINALIST 2022 VicHealth Future Healthy Award

The Bridge

Catering for all teachers and students, regardless of their knowledge or experience of online gaming.

The Bridge follows the animated journey of a young person who becomes increasingly drawn into the online gaming world. Students explore this young person’s journey from fun, healthy gaming to unhealthy gaming – risking all they treasure, including their relationships and personal wellbeing.

The Bridge provides detailed lesson plans, activity guides and background information, plus simple explanations of key terms and concepts.

Features of the program include:

  • Animated videos to engage students in a child’s online gaming journey
  • Engaging discussion starters

  • Fun kinaesthetic learning activities

  • Strategies for managing gaming and keeping kids safe

  • Detailed lesson plans with all lessons linked to Victorian curriculum domains (levels 5 and 6)

Empower young people to think critically about online games, recognise signs of harmful gaming behaviour, and develop strategies to manage their activities.

Equip educators with the knowledge, resources and tools to support young people to develop positive online gaming habits.

Access the Bridge Program for FREE

Modules 1-4

The Bridge has four modules designed to be taught in consecutive order. Each module builds on knowledge and skills learnt previously. By working through each of the four modules, students and teachers will learn how:

  • games play tricks to keep us playing longer and spending more
  • gaming affects the brain making it hard to stop
  • excessive gaming can affect our health and wellbeing
  • elements such as loot boxes can lead to losses and familiarity with gambling mechanisms
  • we can develop strategies to stay safe while gaming

Module 1

Explore effects of gaming on physiology, mental health and wellbeing.

Module 2

Explore how game design impacts playing, paying, and behaviours.

Module 3

Explore potential risks of ‘crossing the bridge’ from fun to excessive gaming.

Module 4

Develop personal strategies to keep gaming safe.

Access The Bridge Program for FREE

To access The Bridge program absolutely free of charge, please fill out the form details and we will email you instantly with a link to the program.

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The Bridge helps students and teachers identify if online gaming changes from a fun, safe activity to one that could be damaging to a student’s health, wellbeing and personal relationships.