The Bridge is a unique program disrupting the potential link between excessive online gaming and gambling harm.
During rolling Covid school and community lockdowns in 2020 / 2021, Kids Thrive ran a unique project co-designing a creative prevention and early intervention program with pre-adolescent kids to raise awareness of the addictive nature of gaming and potential links to gambling harm.
The outcome – a kit of animations, creative learning activities and reflective discussion starters – will be available online to schools throughout Victoria in 2023.

‘We found that the loot boxes in almost half (45%) of the 22 games we analysed met the criteria to be considered psychologically similar to gambling, even though they are rated as appropriate for adolescent players under the age of consent for gambling.’
The Conversation, June 28, 2018

Funding for the The Bridge project came from the Victorian Responsible Gambling Foundation’s Prevention Partnerships Program, which aims to mitigate gambling harm through a range of community education and prevention programs; and Creative Victoria’s Creative Learning Partnerships Program (CLPP), which aims to partner schools and artists to deliver creative learning projects.
The Bridge creative resource kit will be available to schools and the public from the second half of 2022.
The Bridge creative resource kit includes:
- Series of short animations
- Creative learning activities
- Reflective conversation starters
- Teachers’ background resources
Meet The Bridge development team

Andrea Lemon and Andrea Rieniets – Lead Artists
Andrea Lemon and Andrea Rieniets partnered with the following extraordinary project artists and year 6 students at Altona North Primary School to bring The Bridge to life.
